
While you're out and about practising your non-combat
skills or wandering around your house, keep an eye out for
‘strange rocks’. These will usually appear in your inventory
and will be of interest to the archaeologists at Varrock
Museum.
As you deliver each strange rock to the museum, your
discovery will start to take shape; you’ll have the
opportunity to gain a little more Kudos from your peers; and
you’ll also get some extra knowledge in Agility,
Construction, Cooking, Crafting, Farming, Firemaking,
Fishing, Fletching, Herblore, Hunter, Mining, Runecrafting,
Smithing, Thieving or Woodcutting (depending upon which
skill you were training when you discovered the strange rock).
The museum archaeologists encourage you to train each of
the skills listed above, as only then will you be able to
find every piece of...whatever it is you’re finding. Indeed,
it may well be a good time to train a wide variety of skills,
so as to gather resources in preparation for future skill
training or the upcoming Bonus XP Weekend (starting Friday
12th March).
You can also learn something of Dahmaroc, a Second Age
mage who was cursed in a battle over the limited supply of
runes in those dark times. With diligent study, this could
lead to another reward, this one of more solid and permanent
construction...
If, for any reason, you'd prefer NOT to receive these
strange rocks while training, you can talk to the
archaeologists to toggle their appearance off (or back on)
after taking them your first strange rock.
Mod Maz
RuneScape Content Developer
Queen of the Squirrels
Summary:
In other news...
The members' skill-total world requirement has been
increased from 1000+ to 1500+. The free players' skill-total
world requirement remains at 1000+.
TzTok-Jad now has a second animation played on him when
he's being healed. This will be shown at the same time as
his usual animations, so won’t interfere with the fight.
When infusing granite lobster pouches (level 74 Summoning),
you can now use any size of granite, not just 500g blocks.
Equally, when infusing praying mantis pouches (level 75
Summoning), you can now use any colour of ‘flower’ (whether
grown from mithril seeds or bought), not just red flowers.
When buying poison chalices from Stankers at the Coal
Trucks, or climbing boots from Tenzig in Burthorpe, you’ll
now see a shop interface instead of having to click through
chat.
We've added five microtutorials to the advisor system for
Agility, Hunter, Slayer and Thieving, and more information
has been added about a number of members' items and
locations.
RuneScape's minigames have been renamed to 'Activities'
and all references to 'minigames' have changed in accordance
(predominantly on the Knowledge Base, but also a few in-game
references). Some of this content has been reclassified as
Distractions & Diversions, skill-based tasks or areas (on
the KB); the content itself has not changed.
Strykewyrm and other Slayer changes:
- You can purchase the ability to be assigned ice
strykewyrms from Slayer masters (using Slayer points after
completing Smoking Kills).
- You need to be wearing a TzHaar fire cape to cause 2x
damage to ice strykewyrms with fire spells (without it,
fire spells inflict 1.5x damage).
- The TzHaar fire cape adds +40 damage (see other news
about changes to the Hitpoints skill) to all attack types
when worn to fight ice strykewyrms.
- Ice strykewyrms may cause you extra damage if you're
not wearing a TzHaar fire cape.
- Strykewyrms should no longer lose focus on the player
they were attacking.
- You can now block a 5th task if you have more than 250
Quest Points.
- You can purchase the ability to be assigned aquanites
by Kuradal.
- You can now purchase the ability to deal killing blows
faster to those Slayer creatures that require them.
- The crystal chime now has an auto chime feature, which
should help when fighting warped terrorbirds and warped
tortoises.
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