Runescape İtems
Characteristics Characteristics section
Items can be described by a number of
characteristics:
* Graphics: All items have graphics. There are three
different sets of graphics items may have. All items
may be held in the inventory and therefore have
inventory pictures. This inventory picture also
appears in the Grand Exchange box and the equipment
screen. The inventory picture is 2-D. Items also
have a different set of graphics for their image
when they are on the ground (for items that can be
dropped). The third kind of item graphics is
equipment that is equipped on the player. These
second and third types of item graphics are 3-D. Of
course, all three types of graphics for one item
will look similar.
* Name: Most items have a unique name for that
particular item. Some may have the same exact name,
yet have different purposes.
* Tradeability: Many items may be traded between
players; however, many quest-related, holiday, and
miscellaneous items cannot be traded (and cannot be
transferred in any other way such as the Party Room)
and therefore are often called untradeable items or
non-tradeables. Almost all tradeable items may be
traded on the Grand Exchange and therefore are
associated with a certain price range of numbers of
coins, which can change when the Grand Exchange
updates its prices. The only tradeable items that
cannot be traded on the Grand Exchange are a very
small number of useless items such as burnt fish.
Naturally, coins are an item that cannot be bought
on the Grand Exchange either as they are the main
currency in RuneScape.
* Weight: All unstackable items have weight which
affects the player's ability to run. The higher a
player's weight, the faster he/she loses energy
while running.
* Item stacking (Stackability): Some items such as
runes or coins will pile up in a single spot in the
inventory. Other items such as buckets will take one
spot per item and therefore are non-stackable. All
items that are "stackable" have zero weight. Most
non-stackable items may be converted to a stackable
form using a bank note, but bank noted items lose
most of their properties as they just become a piece
of paper. Bank noted items may deposited in the bank
and then withdrawn back as usable, unnoted, non-stackable
items.
* Equippability: Some items, such as weapons or
armour, can be worn, giving bonuses or penalties to
combat statistics. Many equipped items also have
other effects.
* The High Alchemy or Low Level Alchemy spells may
be cast on most items to convert them into coins.
The number of coins obtained per item is specific
for each item. All tradeable items may be "alched",
and items may be "alched" one by one while in
banknote form. Even if an item is untradeable, it
sometimes may still be converted into coins via the
High Alchemy or Low Level Alchemy spell. An example
of an item falling under this category is a
partially degraded piece of barrows equipment.
Item Collecting Item Collecting section
Some players have a fascination with collecting
items, with many of these collected items being
considered useless, expensive or obscure, such as
useless items and quest items. Items that people may
collect may be from places they have travelled.
Al Kharid - Orb of Oculus
Lumbridge - Blood pact set, Mask of Dragith Nurn
Varrock - Herald Newspaper,
Dropping and Destroying Dropping and Destroying
section
Many items may be dropped on the ground. There is no
limit to the number of items that can fit in one
place on the ground. However, items dropped on the
ground disappear after a certain time. Tradeable
items that are worth 3000 coins or less appear to
other players 30 seconds after being dropped, and
disappear after another 150 seconds if not picked up.
Untradeable items or those worth more than 3000
coins simply disappear 180 seconds after being
dropped. Items received as a drop from a monster
disappear 120 seconds after they were dropped, if
they are left on the ground.
If Ranged projectiles are dropped on the ground as a
result of their usage, they appear to other players
one at a time if they are worth less than 3,000
coins, and correspondingly disappear one at a time.
The Option Menu To Destroy An ItemXtarnAdded by
Xtarn
Some items may not be dropped on the ground; they
have no "Drop" option in their right-click menu.
Instead, they have a "Destroy" option, which allows
the player to remove the item from their possession.
There is usually a warning screen that appears when
this option is selected that asks if the player is
sure they want to destroy the item, and also
explains how to get the item again (or that it
cannot be re-obtained).
Discontinuation Discontinuation section
Some items are discontinued, meaning no more can be
created. Some discontinued items are tradeable;
these items are worth millions of coins because of
their rarity. Some discontinued items are non-tradeable;
this includes non-tradeable "fun" holiday items as
well as obscure items that many people do not know
about, such as the War ship.
There are no discontinued items that have practical
uses; some are used for showing off or for fun, and
some you cannot even show to other players without
sending them a screenshot.
The option to sell tradeable discontinued items to
General stores was removed from the game because
there is no reason to do so.
There are also many items that are, in a way,
partially discontinued; they can only be created a
certain number of times for one player, often just
once, but can be brought into the game by new
accounts. These items may be nontradeable or
tradeable. The Amulet of Accuracy used to be an
example of such an item, but updates in October 2010
drastically changed the mechanics of this item.
TriviaEdit Trivia section
* If one selects the option to "take" an item, and
the item disappears before reaching it (or picking
it up) a message that says"Too late - it's gone!"
will show in the chat box.
* It is possible to get the text "null" to appear,
by right clicking on an item that gets used at the
same time as the click. Doing this can make the use
option say "use null with X"- X being the item you
are using it with.
* Items in the inventory will remain there even if
the player is wielding them in an animation, such as
woodcutting a yew tree
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