Minimum requirements: 46 mining, completed quests - Slug Menace
Difficulty: Medium
Required items: Any pickaxe (pickaxe), will help in passing teleport in Adroun
Award: 1qp, 12k mining exp, 5k agility exp


Home: Go to town on the east of Ardouna - Witchaven. The building with the quest, talk to Kennith.

1. After a conversation with Kennith, agree to help him.

2. Walk a little west of where the beginning of the quest, and go down in the dungeon. In the cave pass through the passage in the wall.

3. You will find yourself in a rather long tunnel. You can walk or go through a passage in the wall. Go to the end of the tunnel until you see the entrance to the wall, but the two guards do not admit you inside.

4. Go back to Kennith and speak with him. He directs us to his parents. His parents are beside the eastern wall of the church. Talk to them, his father - Kent give you a letter stating to meet with him next to Legend's guild.

5. Let's go to Legend's guild (north of Witchaven). There we see Kent. Speak with him. He would send us to the Kimberly.

6. Now go south of the Legend's guild, in a small house. The cottage is a girl named Kimberly. Talk to her after the conversation will appear distraught residents.

7. Come to every resident, they will follow you. Thus, you should bring them to church Witchaven. When all the inhabitants will be in the church, close the door and walk to the Kimberley in the house.

8. Tell Kimberly and say that the people locked up, then with it you go to Kennith. And again, the attack of malicious people. Repeat again and then again go and talk to Kimberly.

9. Then go to the eastern part of the city, the fish shop. We speak with Ezekial Lovecraft. He agrees to help us.

10. Go back to the subway, in which you were not allowed in the beginning. At the entrance will be Ezekial Lovecraft, with it you will walk into the entrance to the wall. You will find yourself in a square room. In the center you'll see Ezekial Lovecraft, talk with him.

11. When it comes to the wooden door. Now you need to run from the protection that you have not noticed. Run from barrier to barrier, when the guards and workers to turn away. Bottom circuit path. When the run so far to the wall, then first you have to break the course into the wall. Can first break, then hide, and when security turns away again to go into the passage in the wall.

12. You will find yourself in a tunnel, run to the end. At the end of the tunnel you will see a lever. Click on it. From the iron door will Ezekial Lovecraft, he will follow you, so get there in the beginning of the tunnel and enter the wooden door in front of the passage, from which came.

13. Talk to Ezekial Lovecraft. He tells you to get Rubium and use it to vent. Go to the next room. Do not forget to hide from the workers. Ore you can get on the wall. You can also hide behind the cart if necessary. Bottom tentative scheme of action.

14. Having lulled all workers, held next door. In the room talking with Ezekial Lovecraft. Go to the next section. We act according to the scheme. This room also need to collect four ore and used in steam vent.

15. Having done this job, go in the door. Talk to Ezekial Lovecraft and parents Kennith. Now you can go out or walk back. In the very first room you will find Kennith. Speak with him and learn that he lost his train. Come in and look Witchaven train (location of all different).

16. We return to the boy and give him a toy (use the engine for the child).

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