
Minimum requirements: 46 mining, completed quests - Slug
Menace
Difficulty: Medium
Required items: Any pickaxe (pickaxe), will help in passing
teleport in Adroun
Award: 1qp, 12k mining exp, 5k agility exp
Home: Go to town on the east of Ardouna - Witchaven. The
building with the quest, talk to Kennith.

1. After a conversation with Kennith, agree to help him.
2. Walk a little west of where the beginning of the quest,
and go down in the dungeon. In the cave pass through the
passage in the wall.
3. You will find yourself in a rather long tunnel. You can
walk or go through a passage in the wall. Go to the end of
the tunnel until you see the entrance to the wall, but the
two guards do not admit you inside.

4. Go back to Kennith and speak with him. He directs us to
his parents. His parents are beside the eastern wall of the
church. Talk to them, his father - Kent give you a letter
stating to meet with him next to Legend's guild.

5. Let's go to Legend's guild (north of Witchaven). There we
see Kent. Speak with him. He would send us to the Kimberly.

6. Now go south of the Legend's guild, in a small house. The
cottage is a girl named Kimberly. Talk to her after the
conversation will appear distraught residents.

7. Come to every resident, they will follow you. Thus, you
should bring them to church Witchaven. When all the
inhabitants will be in the church, close the door and walk
to the Kimberley in the house.

8. Tell Kimberly and say that the people locked up, then
with it you go to Kennith. And again, the attack of
malicious people. Repeat again and then again go and talk to
Kimberly.
9. Then go to the eastern part of the city, the fish shop.
We speak with Ezekial Lovecraft. He agrees to help us.

10. Go back to the subway, in which you were not allowed in
the beginning. At the entrance will be Ezekial Lovecraft,
with it you will walk into the entrance to the wall. You
will find yourself in a square room. In the center you'll
see Ezekial Lovecraft, talk with him.
11. When it comes to the wooden door. Now you need to run
from the protection that you have not noticed. Run from
barrier to barrier, when the guards and workers to turn away.
Bottom circuit path. When the run so far to the wall, then
first you have to break the course into the wall. Can first
break, then hide, and when security turns away again to go
into the passage in the wall.

12. You will find yourself in a tunnel, run to the end. At
the end of the tunnel you will see a lever. Click on it.
From the iron door will Ezekial Lovecraft, he will follow
you, so get there in the beginning of the tunnel and enter
the wooden door in front of the passage, from which came.
13. Talk to Ezekial Lovecraft. He tells you to get Rubium
and use it to vent. Go to the next room. Do not forget to
hide from the workers. Ore you can get on the wall. You can
also hide behind the cart if necessary. Bottom tentative
scheme of action.

14. Having lulled all workers, held next door. In the room
talking with Ezekial Lovecraft. Go to the next section. We
act according to the scheme. This room also need to collect
four ore and used in steam vent.
15. Having done this job, go in the door. Talk to Ezekial
Lovecraft and parents Kennith. Now you can go out or walk
back. In the very first room you will find Kennith. Speak
with him and learn that he lost his train. Come in and look
Witchaven train (location of all different).

16. We return to the boy and give him a toy (use the engine
for the child).

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