
The complexity of the quest:
Average
Skills:
Hunting lvl 10
Agility lvl 30
Crafting lvl 30
Construction lvl 34
Necessary things:
10 oak planks (oak planks), 10 steel nails (steel nails),
hammer (hammer), shovel (spade), the usual board (plank),
the clock mechanism (clockwork mechanism), a segment of silk
(piece of silk), raw cod ( raw cod), swamp gum (swamp tar),
5 feathers (feathers), soft clay (soft leather), mahogany
board (mahogany plank), teleportation runes (teleport runes)
in Ardougne / Lumbridge, enchanted lyre / dramen staff (alternatively)
.
Award:
1 quest point (Quest Point)
2k Crafting xp
5k Agility xp
1.5K Contruction xp
possibility of constructing a Penguin Suit
Start quest:
Ardougne Zoo
Passage:
1. Go to Ardogn, talking at the zoo with Larry.

2. Agree to help him in building a bird hide, which would
require to bring 10 oak planks, 10 steel nails, hammer,
spade.
For production boards are going to a sawmill northeast of
brews. You can also buy nails.
3. When packed their bags, go to Relleku. Without going into
the city, go around it on the east side. Larry will be
waiting on the coast, not far from the entrance to Keldagrim.

4. Sail on an iceberg. To make the bird hide, use a strap on
"firm snow patch" near the place of arrival. Get a small
house. Use the shovel on it to cover the snow. We obtain
here a hut.

5. We speak with Larry and beginning to see the penguins.

We agree that the animals really behave very strangely. Sent
back to the Relekku, in the same boat.
6. Again, speak with Larry.
His plans include manufacturing clockwork penguin and put
you inside. )) Make a penguin need in their own home. Take
the plank, clockwork mechanism (made of steel bars at
Clockmaker's bench, in the Workshop at home), piece of silk
and make clockwork penguin on the same Clockmaker's bench.
7. Let's go to Larry, again sailing the iceberg. At the
sight of the destroyed buildings, Larry * Offtopic * blames
all penguins. We test the new toy in Ardogne, agree to
teleport.
8. She takes off her cape, clean weapons, talking with Larry
and turns ... a penguin!

We go in the cage, talking to the penguins.
We perform three пингвиньи emotions, one after another -
each player individually.
When properly executed emotions, the penguin tell you about
secret agents in pingviov Lambrdizhe.
9. We leave for Lambridge, the pasture of sheep. Using
option Tuxedo-time for Larry, turns into a penguin.
10. Of all the sheep find the one which has the option of
Talk.
Performed prevedstvie of three emotions.
Dressed in Sheep Penguins refused to say anything without a
password. After a conversation with Larry, again find
ourselves in Ardogne. However, there did not immediately
possible to know the secret phrase.
11. We speak with Larry. We obtain raw cod and then go in
the cage. Using fish to penguins, learn Password:
"Do not trust the walrus"
12. Teleeed in Lambridge. After a conversation with a
penguin in disguise, go to the farmer Fred.


Fred on notice of the danger, back to the penguin.
Learning that a colony of penguins on an iceberg is, talking
with Larry and teleeed.
It is recommended to grab a swamp tar and 5 feathers.
13. The iceberg turned into a penguin, go to the north-west,
covered with an avalanche of input.

Prevedstvuem PCG agent familiar to you a combination of
Emoto. However, without a passport you will not miss.
14. Speak with a penguin named Noodle. To produce a passport,
he asked swamp tar and 5 feathers. We return things, get a
passport.
15. We go inside the bunker. Go left, talk with an agent. We
go up the field-corridor, the upper door. Here is a penguin
army, they really are not as simple as it seems.

16. We go to the north, is in the water. Swim past Crushers
and climb on the stone.

We jump on, go out on the beach, go along the path.
Gently passing obstacles, roll down the hills.
With 64 levels of agility I could do without food, but
obstacles still remove a certain number of lives.

17. We speak with the instructor and go back to Larry. * The
fastest way to do this, handing over his penguin suit .*
Now you need to get into the secret room to get the war
plans of penguins.
18. We are trying to open the gate at the end of the right
corridor, but do not get it. Must somehow divert the agent.
We go into the room in the right corridor and talk to bards.
They need the "musical instruments": cow bell, and bongos.

Wake steal a cow in Lambridge, and to make drums using soft
leather on the mahogany plank.
19. We give the tools and see how Bayanists distract guards.

Push the panel in the booth near the gate at the end of the
corridor, go in the right room. You are caught and sent to a
cage with an aggressive 51 lvlami. Killing anyone does not
need, just go outside and speak with Larry.
Quest performed!

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