
Today, we have made significant modifications to the
Hitpoints skill, the most important of these being that all
‘hitpoints’ are now multiplied by 10 and renamed ‘life
points’, and the name of the actual skill being changed to
Constitution. The numbers you see will be bigger, but they
will still affect things in the same way.
It’s important to note that this will not change standard
combat or the way you play the game.
The best way to describe these changes is with a few
examples:
Example 1
Before today’s update:
A player has level 75 in the Hitpoints skill (this gives
them 75 hitpoints).
The player has a max hit of 34.
The player is fighting a lesser demon, which has 79
hitpoints and a max hit of 8.
The player is carrying some lobsters, which heal 12
hitpoints each.
After today’s update:
A player has level 75 in the Constitution skill (which gives
them 750 life points).
The player has a max hit of 340.
The player is fighting a lesser demon, which has 790 life
points and a max hit of 80.
The player is carrying some lobsters, which heal 120 life
points each.
Example 2
Before today’s update:
Two players are in PvP combat.
Player A has 21 hitpoints and a max hit of 7. He is carrying
chickens, which heal 3 hitpoints each when eaten.
Player B has 92 hitpoints and a max hit of 45. She is
carrying manta rays, which heal 22 hitpoints each.
After today’s update:
Two players are in PvP combat.
Player A has 21 Constitution (giving him 210 life points)
and has a max hit of 70. He is carrying chickens, which heal
30 life points each.
Player B has 92 Constitution (giving her 920 life points)
and has a max hit of 450! W00t! She is carrying manta rays,
which heal 220 life points each.
Example 3
Before today’s update:
A player falls from an Agility shortcut and takes 4 damage.
When the player takes damage, the amount of damage they take
is subtracted from their current hitpoint total. Their
current Hitpoint skill level also decreases by the same.
After today’s update:
A player falls from an Agility shortcut and takes 40 damage.
When the player takes damage, the amount of damage they take
is subtracted from their current life point total. Their
Constitution level is unaffected.
As you can see from the above examples, your basic stat
remains the same, but the amount of hits you can take (that’s
ALL damage, not just from combat) have been multiplied by
10. Equally, the damage you deal has also been multiplied by
10, and all food will heal you 10 times as much.
Your current life points are displayed in the status
globe at the top-right hand corner of the screen, next to
the minimap. When you take damage, this number will go down,
NOT your Constitution stat.
The Constitution skill on the stats interface is in the
same place that the Hitpoints skill stat used to be (at the
top of the second column of skills; however, your current
Constitution level does NOT reflect how much damage you can
take – you’ll have to look at the life point display next to
the minimap to see that. The skill icon for Constitution is
the same as was used for Hitpoints.
This news outlines what has changed with
this update; if you’d like to know more about why
we have implemented this update, please read this blog.
Mod Mark
RuneScape Lead Designer
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